Wetware, Interface, Agent
I developed a human/cybernetic female to showcasing my organic and hard-surface modeling techniques. this model was imported into Unreal Engine 4 and with the Material Editors, I was able to enhance some of the details

  • Role 3D Artist/Texture Artist

  • For Personal

  • Date 2015

  • URL skfb.ly/DsBO

  • Programs Zbrush, 3ds Max, Substance Painter, Xnormal

  • Engine Unreal 4

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