Xlr8

I modeled a Xlr8 Fan sculpt to showcase my organic modeling techniques and my ability to adjust my style. this model was imported into Unreal Engine 4 and with the Material Editors, I was able to enhance some of the details


  • Role 3D Artist/Texture Artist

  • For Personal

  • Date 2015

  • URL skfb.ly/DsBV

  • Concept Credit to Man of Action

  • Programs Zbrush, 3ds Max, Substance , Adobe Photoshop

  • Engine Unreal 4

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